Text: Each player rolls a d6. 1-4: Take 1 damage. Roll again. 5-6: No effect.
Set: 1st Edition, 2nd Edition
Artist: Kyle Herring
Resolve the Phoenix encounter clockwise, per usual. When it is your turn, roll a d6. If you roll a 1, 2, 3 or 4, your champion takes 1 damage. Then, roll again, as many times as necessary until you roll a 5 or a 6.
Remember to take damage each time. Do not wait until the end of the rolls to take the damage all at once. Each time 1 damage is taken, it counts as a separate damage instance. Once a player has rolled as many times as is necessary, move onto the next player.
Keep in mind that If Radin is in play, his special ability is guaranteed to activate, unless he dies before his player rolls a 5 or a 6.
Remember that if any players die during the Phoenix encounter, only the player who drew the Phoenix can loot their hands. This is because looting only occurs when a player dies during your turn. The entirety of the encounter takes place during that player who drew the Phoenix's turn.