Eight Playable Champions*

Each player chooses a champion to represent them as they venture through the Dragonvault. Every champion has a unique special ability.

*Dragonvault: Evernight Vale includes eight additional champions.

Fast-Paced & Addictive Gameplay

Dragonvault can be learned in under five minutes, making it a great choice for parties and get-togethers! Games last about thirty minutes.

Compatible Card Size

Each card is 2.5" x 3.5" trading card size, so they will fit perfectly in your own standard card sleeves or binders.

Now available at Uncle's Games

Want to learn more?

Read over the rules here. Also, be sure and check out the card list.

Meet our Champions

Astrid is a valiant shieldmaiden from Nordreach. She serves Torvir, the god of storms, and is rumored to have felled a frost ettin in single combat.

Avadel is a wild elf ranger from Wardendale, a forest realm so remote, that it has never been settled by humans. Her family was slain by goblins when she was a child, but she has learned to fend for herself in the wilderness.

Bori is a huntsman from the dwarven kingdom of Durgrimbor, in northern Faeheim. He collects the trophies of monsters of every kind, including dragons.

Celaine is a mage prodigy from a noble family of renowned spellcasters. She is proficient in healing magic, having been instructed at the prestigious Silverspire college in Arcania.

Kalipso is a warrior princess from Krothos, a realm in southern Faeheim. Her people once ruled half of the continent, and she longs to restore her people to their former glory.

Matthias was once an elven warrior from Old Terethia, an ancient kingdom which has long since fell into ruin. But he has spent centuries as a vampire, cursed with an insatiable thirst for the blood.

Morgana is a powerful sorceress whose parentage is unknown. At the age of nineteen, she attacked Silverspire college and became the most feared spellcaster in Arcania.

Priscilla is a ranger with both elven and human blood. She is famed for her skill with a bow. And from a young age, has fought against poachers in the woodland realm of Elleriad.

Radin is one of the Bannerless Men, who left the sun-scorched lands of Sumner and settled in eastern Faeheim but swore no allegiance to the Grey Dominion. He is a skilled fighter, having spent many years as a sellsword.

Tom is a halfling nobleman, from the northern realm of Folkhaven. Like many of his kind, he is a connoisseur of fine foods, but he is also an avid collector of artifacts.

Ulric is a holy knight from the southern kingdom of Uldeon. He fought valiantly for the Grey Dominion for many years, before swearing an oath to rid the lands of dark magic and its practitioners.

Velga is a barbarian of both human and Orcish descent. Like her father before her, she has longstanding connections with various criminal syndicates in the city of Daggerspell.

Vorix is the elder shaman of a dwindling tribe of Aronti. His people dwell in Pharador, far from the borders of civilization. After a prophetic dream, Vorix embarked on a quest to gain knowledge.

Wulfgar is a seafaring raider from Geldar, a land far to the north. He and his warriors have long been plundering the coastlines of Faeheim, amassing glory and riches for themselves.

Yari is a brigand from the snowy forests north of Geldar. There, he has waylaid countless travelers and relinquished them of their coin. Consequently, he has become notorious throughout the land.

Zora is an alchemist from the Sunset Coast, a realm in southern Faeheim. She has made many long voyages to distant lands to gather rare materials for use in her unusual experiments.